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Dungeons & Tombs : A Young Adventurer’s Guide Review

3 min read
With this brilliant combination of picture and word, you are teleported into the adventure which is Dungeons & Dragons

Maybe exploring may not be the safest occupation.

Creative Staff:

Written By: Jim Zub, Stacy King & Andrew Wheeler
Illustrators: Conceptopolis

What They Say:

You hold in your hands an immersive, one-of-a-kind guide to the dungeons and deathtraps from the world’s most beloved tabletop role-playing game – Dungeons & Dragons. Featuring amazing new illustrations and expert insights, Dungeons & Tombs shines it torchlight on the dark and foreboding corners of the game’s infamous locations – from castles, crypts, and fortresses to labyrinths and ships – and the creatures that lurk there. If you’re eager to create you own D&D adventures, this guidebook provides the perfect starting point to worlds of fantasy and an epic tale all your own.

Content (please note that content portions of a review may contain spoilers):

Dungeons & Tombs: A Young Adventurer’s Guide is useful guide for the novice or experienced dungeon master, with descriptions of infamous areas within the Realms from which one can expand their own nightmarish narratives for fellow adventurers. With fervent breakdowns of legendary locations such as the Temple of Elemental Evil or Ravenloft, these sections are further illuminated by highlights of places of interest that make for the most tenuous encounters with its ferocious defenders. And since adventurers will be trespassing within their homes, this guide elaborates on strategies as to how to further their suffering or make the intrusion ever more rewarding by giving options as to what may happen if they venture deeper within these hidden recesses. Lastly, to help flesh out these extensive lairs, the compendium is concluded with a menagerie of suitable monsters to inhabit these dungeons, with Danger Levels as to their toughness and methods by which to utilize them for the best and deadliest encounters.

In Summary:

Dungeons & Tombs: A Young Adventurer’s Guide continues with this practical series of guides for beginning dungeon masters, and while the simplistic writing is not bogged down by rules or data, it does not mean the information contained therein is cannot also be utilized by veteran storytellers. While a majority of the information is easily digestible as written by Jim Zub, Stacy King and Andrew Wheeler, of course as with any fantasy genre the most impactful moments are when you experience the fascinating encounters as depicted by the spectacular illustrations from art studio Conceptopolis. With this brilliant combination of picture and word, you are teleported into the adventure which is Dungeons & Dragons, allowing the reader to once again believe there may be a world just beyond the horizon, with creatures and adventures worthy of risking your brief life within this forbidden world.

Content Grade: A-
Art Grade: A+
Packaging Grade: A+

Age Rating: Age 6 and up
Released By: Ten Speed Press
Release Date: November 26, 2019
MSRP: $12.99


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