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Legend of Wonder Woman #23 Review

3 min read

Legend of Wonder Woman Issue 23 HeaderSomeone always pushes that button. Always.

Creative Staff:
Story: Renae De Liz
Art: Renae De Liz, Ray Dillon
Colors: Ray Dillon

What They Say:
The flying lessons pay off as Diana and her new entourage take to the skies in a modified B-17. It doesn’t have a radio, and some of the switches make strange adjustments!

Content: (please note that content portions of a review may contain spoilers):
Diana’s choice in how to deal with events was one where she really had no good options when you get down to it. Zeus’ offer certainly has its merits in a certain way since it would save her people and the world, but the cost of all humanity was obviously too high. The flip side in rejecting the offer is that humanity has no way to fight against the titan and stop it, which will result in the end of humanity. At the least they’d go out fighting as opposed to whatever it is Zeus would do to bring about the end of everything. So choosing to reject his offer and essentially go native in an attempt to eke out some sort of life and existence for the duration, to hope for some sort of possibility to exist, made the most sense.

But it’s pretty disheartening for her since all she can see is Steve and the others going off to fight and trying to stop the Duke and all that it entails. Etta’s commentary on it is solid enough and reflects the choice made and the logic (and emotion) of it being right, but she and the Holliday Girls have been busy beyond that. It’s amusing to see how they’ve spent their time at the base when not eyeing the men figuring out all its secrets. The big secret is an experimental and quite beat up airplane that’s a classic bomber from the era. One that Diana knows how to fly based off her time with Steve. So seeing her deciding to fly it to where the team is and help in some form, even if just inspiration from her costume, motivates her hugely. And it motivates the Holliday Girls as Etta’s had them training for a lot of this along the way as well.

The back half of the book is a lot of great fun as we see the women working the plane and discovering its secrets (hello, you beautiful invisible plane, you), and the kind of ready to get it done kind of attitude Etta and the others have. The dog fight they get involved with is a little difficult to lay out, and for their particular plane to engage in, but running them through the action and having some great moments of victory (while attempting to not kill anyone) works well and highlights Diana’s approach to combat. While there is some material here with the Duke and his plans, which involves blowing up a mountain, it’s watching Etta and the Girls in action here that’s just a blast. Yes, silliness abounds in its own way, but it has all the right charm for this era and this style of storytelling that you embrace it wholeheartedly because of how much fun it is.

In Summary:
The Legend of Wonder Woman is one of those things that I just crave each week with how well it’s executing everything. At this point I know I’m just repetitive about the artwork and design of it all, but De Liz and Dillon are just crushing it here with the beauty of the characters, the layouts, and the flow of it all. Add in the extra appeal of how striking this all looks digitally with the color work and it really drives home how special this is. This installment moves things further along while dealing with some of the moral quandary issues and it handles it all just right. Great stuff that leaves me anxious for the next weekly installment.

Grade: B+

Age Rating: 13+
Released By: DC Comics via ComiXology
Release Date: April 14th, 2016
MSRP: $0.99


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