The spring 2021 anime adaptation of Light Tuchihi’s light novel Kyūkyoku Shinka Shita Full Dive RPG ga Genjitsu Yorimo Kuso-Gee Dattara, aka What If the Ultimate in Fully Immersive VR RPGs Was a Crappier Game Than Reality Itself, is getting some new information. The series saw an April 7th, 2021 premiere and now Funimation has revealed that dub cast for the show and that it’ll debut the first episode for it today!
With Daman Mills as the ADR director, it’s being produced by Sound Cadence Studios with Marissa Lenti as the assistant ADR director. The English cast includes:
- Johnny Yong Bosch as Hiro
- Natalie Van Sistine as Reona
- Kayli Mills as Alicia
- Ben Lepley as Martin
- Kate Bristol as Kaede
- Daniel J. Edwards as Takafumi
- Jarrod Greene as Yasuoka
- Tom Laflin as Mishina
- John Van Doren as Tanishiro
- Kent Williams as Narrator
- Brent Mukai as Ginji
The series is directed by Kazuya Miura based on the scripts supervised and written by Kenta Ihara. Yuta Kevin Kenmotsu is working on the character designs and ENGI will be handling the production.
The Japanese cast includes Daiki Yamashita as Hiro Yūki, Ayana Taketatsu as Reona Kisaragi, Ai Fairouz as Alicia, Shiori Izawa as Mizarisa, Aoi Koga as Kaede Yūki, Haruki Ishiya as Martin, Katsuyuki Konishi as Ginji, Satoshi Hino as Tesla, and Yoshitsugu Matsuoka as Sōichiro Kamui.
Plot Concept: The story follows a dull high school student named Hiro Yūki (a double pun on “hero” and “heroism” in Japanese) when he is tricked into joining a full-dive (fully immersive VR) role-playing game. The game, Kiwame Quest (literally, “Ultimate Quest”), is promoted as “more real than reality” with mind-blowing graphics, impressive NPC behavior, and even the scent of foliage and the sensation of wind blowing against your skin.
Unfortunately, the game is already a virtual ghost town, after being flooded with player complaints that the game is little too realistic for its own good. Its quests are nearly impossible to clear, since players have to be as physically fit to complete them as they would in real life. Players feel actual pain when they get hit, and puncture wounds takes days to heal.
The only reward is a mere sense of accomplishment. It is the complete opposite of a casual pick-up-and-play game, but Hiro vows to beat this most realistic (and most stressful) game ever.