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Aquaman: Deep Dives #6 Review

3 min read
It’s a solid book all around, especially since it features more Sun Devils.

The politics of ruling always make things more difficult.

Creative Staff:
Story: Steve Orlando
Art: V. Ken Marion, Sandu Florea
Colors: Andrew Dalhouse
Letterer: Wes Abbott

What They Say:
While investigating an abandoned Scorpio base, Aquaman and the Sea Devils unwittingly activate an old Scorpio weapon…The Torpedoman! Now they must turn the tides and stop this killing machine before it decimates an Atlantean Science Outpost!

Content: (please note that content portions of a review may contain spoilers):
Steve Orlando kicked off a new storyline in the previous installment and that goes through this one and to at least one more chapter, making for a pretty good tale overall that takes readers through a mild tour of some of the world below the surface. The book once more has V. Ken Marion and Sandu Florea on the artwork and I’m loving their design to it all, especially in changing up Arthur’s outfit each time to various parts of his history overall. There’s obviously a lot of blue to the book and Andrew Dalhouse brings this underwater realm to life really well while bringing forth the quality and detail of the artwork itself instead of obscuring it. It’s a solid book all around, especially since it features more Sun Devils.

Aquaman has been dealing with a lot of threats to his rule of Atlantis as various forces have been pushing from unexpected corners, making him come across as weak and someone that can be taken out. While he’s struck a good deal with the Sun Devils that provides for some help that’s separate from the politics of the day, he still has to contend with alliances that are weakening and other rulers that are losing faith in his ability. We see this as a potential new threat when exploring a former base of Scorpio they discover that it was a long-set trap instead. One where they had acquired and stashed the Torpedoman machine that they couldn’t control, instead setting it so that if freed it would hunt down anyone with Atlantean DNA and kill them. That keeps Arthur safe as he’s not pure Atlantean but with an outpost nearby that’s going to struggle to defend itself, he’s facing a lot of danger.

What we get is a pretty good fight as they try to figure out how to take down a really old machine that’s pretty unstoppable -enough so that Arthur actually breaks his arm trying to smash into it without causing any damage to it. There’s some creativity on the part of the Sun Devils in coming up with a way to do it and we get a good run where the Atlanteans at the outpost have to step up as well. That’s going to cause mixed feelings but there’s something to be said for having the view that one man can personally protect you from everything himself as opposed to a larger force or something. All of these events are stacking up and Arthur knows that it’s working as a series of indirect challenges to weaken him but it’s really just solidifying his resolve. The problem is that he may be undermined before he can do anything.

In Summary:
Unsurprisingly, I again just really enjoy the look and feel of this book as it captures life under the sea as well as you can in a comic series. The Sun Devils ad something charming to it that I enjoy and Arthur’s working relationship with them is a really nice touch that gives him something to play off of that isn’t from his Atlantean side. The artwork looks great, I love the costuming and color design, and the teases of the larger story are growing well and working in a way that does leave you wanting more of it – and having to hunt up the DC Giants if not for these digital editions.

Grade: B+

Age Rating: 12+
Released By: DC Comics via ComiXology and Kindle
Release Date: May 28th, 2020
MSRP: $0.99

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