Story: Jeff Parker
Art: Dean Kotz
Colors: Omi Remalante
Letterer: Hassan Otsmane-Elhaou
What They Say:
“The Future Of Worlds” FINAL ISSUE! The grand battle for Barsoom! John Carter! Dejah Thoris! Tars Tarkas! Woola! And many many many many many many many many many many many many many MANY MANY MANY LITTLE GREEN MEN! From JEFF PARKER (Aquaman, James Bond Origin) and DEAN KOTZ (Dungeons & Dragons)!
Content: (please note that content portions of a review may contain spoilers):
The final installment of this series lets Jeff Parker continue to have a lot of fun with the various properties at work here and leave us tantalized with a potential new way forward should they want to revisit it and do more. While the series was a bit clunky in the first half the back half really worked well as Parker got things stabilized. It also looked great with Dean Kotz really capturing the Moonheads well in their design and expressiveness through the eyes and mouths while also ensuring that the rest looked good as more came on. The only one that felt off at times was John Carter himself but he just felt out of place at times in general so it wasn’t that bad. Kotz looks like he’s having a lot of fun with the battles and the new path forward at the end.
With Edgar’s death at the start here, getting in an apology for causing so much destruction but also praise for bringing back Helium and all that comes with it, it doesn’t take long for the group to figure out what to do next. The intent is to eventually get back on track after settling for a bit and dealing with the Moonheads but Carter knows that they need to be dealt with now. That comes with everyone getting a little wiser as Dejah Thoris shows them how they basically recycle all their waste into energy products which keeps Helium and the rest running. It’s definitely a curious dynamic as it’s just one beast that they feed it all to and it lays these very small eggs that powers everything. That gives some the idea of bombing the Moonheads, which would be a radical idea as Barsoom doesn’t get involved in bombs or anything, more interested in hand to hand or other weapons. Bombing the Moondheads in their caves would end the threat once and for all.
That naturally leads us to a big and chaotic series of action sequences and it’s a lot of fun as everyone works together with how they approach it right down to the small scenes such as Carter stabbing a Moonhead through the cranium. Though it takes a bit and a little talking in order to get the right pieces in play that goes back to the very beginning, I do like how it plays out with Carter offering them a deal and their quick acceptance in order to keep their race alive. I’m not quite sure it benefits them in some ways but it does in others and we see how they can be integrated into a new Barsoomian society. I also like that we see how it plays with the portal with Earth and how the two worlds can connect there but also how what they’ve learned on Barsoom can help Earth in a huge way.
While not an even series throughout with what it wanted to accomplish, Jeff Parker had a lot of fun in blending these two properties. I haven’t kept up on the Mars Attack side of the publishing for a long time as it’s not one I’m keen on but I know the basics and had fun with what they did here with it. John Carter was a late and weak link for me but when the story shited off Earth and came to Barsoom is definitely worked much better for me. Dean Kotz put in a solid work throughout even if some of the human character design choices that didn’t work for me but the craft, the Moonheads, and what we get out of a lot of Barsoom was right where it needed to be. This is definitely a bit of an acquired taste book but those who find it will likely love it.
Age Rating: 15+
Released By: Dynamite Entertainment
Release Date: October 30th, 2019