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Dark Red #7 Review

4 min read
Always drop the werecreature and run.

Always drop the were-creature and run.

Creative Staff:
Story: Tim Seeley
Art: Corin Howell
Colorist: Mark Englert
Letterer: Carlos M. Mangual

What They Say:
Battling a relentless monster hunter and faced with a horrific situation far beyond his control, Chip may have to do to the one thing he hates more than anything else…

Content: (please note that content portions of a review may contain spoilers):
The opening arc for Dark Red was a lot of fun and it had a simple and smaller feeling for a Tim Seeley book than it usually feels like we do. Sadly, I had missed the sixth issue which started this new arc so I got to drop into this while missing some key pieces of business but Seeley makes it all come together as it goes on. Corin Howell definitely delighted with the first storyline and how we had such familiar places like the gas station to work with or Chip’s home. Here, she gets a bit more variety in the locations to work with and that helps to flesh the book out more but we also get the werecreatures which add a lot of really fun pieces to play with visually. Howell definitely has a good and distinctive look for the book.

With Evie off at the Eventide where she’s trying to get a handle on being a vampire now along with Stu, the two are definitely fish out of water here. Stu actually has some hilarious material here with a groupie totally wants to get on with him but he blows it, not realizing what’s going on. His realization is priceless. For Evie, things are starker as it progresses because she’s being drawn into something bigger. While she’s just trying to get to the basic classes of what it means to be a vampire now, she finds herself brought to a big stage event where the overall leader of the vampires, Ashen Black, is going to make Evie a key part of her rule because of how instrumental Evie was in dealing with the danger that the vampires faced, which she was involved in eliminating. It’ll be interesting to see how that dynamic plays out as you can see now trusting Ashen Black much.

Chip’s storyline has him trying to figure out the best way to help the little girl were-creature that he has, which is something that McCobb is able to do. His being under Chip’s thrall is helpful since McCobb is your basic vampire assassin but he’s also one that knows a lot considering the length of time he’s been doing such things. It’s a standard opposites-buddy kind of storyline as McCobb has a place they can take her where she’ll be taken care of, which is all Chip wants. This has some potential since it’s basically a section of Chicago where they operate out of but there’s some bad stuff that’s going down there with their leader, which is going to draw in the vampires. Is it Ashen Black taking out the were-creatures leadership? That’s the easy and obvious route and I don’t think Seeley will be that obvious with the storyline.

In Summary:
Getting back into the swing of things while missing the start of the arc isn’t the easiest thing but it all connects well enough after the first read and then a second. Chip continues to be a favorite character as I like his style and approach to being a vampire and just wanting to keep to his little bit of territory and exist. But we get the bigger world encroaching on him, forcing him to get involved. At the same time, we get to see Evie and Stu’s first foray into formal vampire life only to have that go wildly escalated with what she’s going to be involved in. It’s a fun read where it’s not a fast one and there’s plenty of great artwork to enjoy that binds it all together. This arc definitely has potential.

Grade: B

Age Rating: 16+
Released By: AfterShock Comics
Release Date: October 16th, 2019
MSRP: $3.99

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