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James Bond 007 #10 Review

4 min read
The killing machines are clean - for now.

The killing machines are clean – for now.

Creative Staff:
Story: Greg Pak
Art: Robert Carey
Colors: Roshan Kurichiyanil
Letterer: Ariana Maher

What They Say:
“Goldfinger” continues. Final stakes are revealed. Thousands could die. And Bond…disappears. From GREG PAK (Hulkverines, Batman/Superman) and ROBERT CAREY (Aliens Resistance).

Content: (please note that content portions of a review may contain spoilers):
As we hit the midway point or so of this arc, James Bond: 007 moves to shift things into gear to bring it into a finale. Greg Pak may have made more of this series about Lee than Bond but it’s worked well enough as it’s balancing several characters and the larger storyline with Goldfinger himself in this particular incarnation. This issue also shifts gears in that Robery Carey steps up as the primary artist on it, which means the style shifts just enough from what Eric Gapstur was doing before. It’s not bad as I enjoyed his recent work on the Aliens series, but it’s a shift from what we had and some of the characters don’t feel quite the same – Bond in particular, which is problematic. I like his style and what he brings to the page with character designs in general bit a mid-storyline shift is awkward.

The events of the previous issue now has Bond, Lee, and Aria together in recovery as they’ve gone through an accelerated detox of the Oru control that was implanted in them. The focus is mostly on Aria since she was the one that shot at Bond and Lee while under the control and there’s some good emotion there as she realizes she’s free from it and can reconnect with Lee. Bond, naturally, just wants some coffee, but the book makes it clear that a lot of what was done to Aria wasn’t just with the control method that the two guys had. Hers goes deeper and more psychological which is going to impact things as it plays out and the next mission is underway. But it’s interesting to watch her in this more social environemt, even if under quarantine, as the lightness of them all after what they experienced is welcome to see.

But we also see things being manipulated forward by MI6 as Goldfinger is still out there after stealing two billion worth of diamonds that he’s going to exchange for some seriously hard cash. What comes into focus, and I believe touches on the location from prior issues, is that Goldfinger is likely to destroy the Paradise island off California where an immense amount of wealth is secreted away from the world. If that’s destroyed, even if it’s just 5% of the world’s wealth, it’ll radically alter the markets and make hard currency like gold far more valuable. It’s a simple plan but it’s a Goldfinger plan with its focus, so I can’t complain. Pak does a solid job of setting that up while also putting things in motion for Bond and the other two to break out and go after the island attack itself while giving MI6 the cover it and they need to really go all out here.

In Summary:
James Bond: 007 has had an interesting run so far over the ten issues and I’m enjoying the Goldfinger arc of it more than the Oddjob one overall as it feels more defined. I like both Aria and John and what they bring to it but it does feel like Bond is a bit lost in his own book at times, though he does get a few good lines here and there. This is mostly about readjusting the players so they can go forward into the final issues and run with the big action set pieces as they go up against Goldfinger while trying to save the day. Pak keeps things moving well even when there’s a lot of dialogue while Carey delivers a solid looking book in general, though not every design clicks for me with him on full art duties.

Grade: B+

Age Rating: 13+
Released By: Dynamite Entertainment
Release Date: August 21st, 2019
MSRP: $3.99


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