What They Say:
Mobile Suit Gundam F91 takes place in U.C. 0123. After a generation of peace, the Earth Federation has begun to build new space colonies to house humanity’s growing population. But a new force, the aristocratic Crossbone Vanguard, plans to seize the colonies of the newly constructed Frontier Side for itself. As their home becomes a battlefield, a handful of young civilians struggle to escape the conflict. To save his friends and family, the reluctant warrior Seabook Arno becomes the pilot of a new Gundam which bears the code name F91.
The audio presentation for this release is quite good as we get the original Japanese language in stereo as well as the English language dub in stereo as well as the English 5.1 mix, all of which are done up in the PCM uncompressed encoding. The film has a lot of action in it and with some good bits of characters floating around in zero gravity we also get some fun dialogue sequences when it comes to placement. The bigger action scenes definitely make out the best with the 5.1 mix but the stereo mix is quite good as well, especially in this uncompressed format that lets it go bigger than before. The action moves across the soundstage well in all of the mixes and there are some very good scenes of impact and bass along the way for the 5.1 mix. The feature overall is clean and clear which makes for an engaging and enjoyable sound design that delivers a solid Gundam experience.
Originally released in 1991, this feature film is presented in its original aspect ratio of 1.85:1 in 1080p using the AVC codec. While our experience with the old DVD release was pretty poor as there was a lot of noise in the black backgrounds, especially in the space sequences, as well as some noticeable aliasing, this release is simply fantastic. It’s so vibrant and engagingly clear that it’s like a revelation in watching it. The color quality is a big selling point with it as there’s a richness that was for many fans overseas simply unexplored before and that helps to boost the film as a whole. Background details are fantastic and the traditional character animation has so much going on within it and so much movement throughout that it’s a delight to watch. The encoding brings it all to life in great quality, making it one of the jewels of the film collection to be sure.
The packaging design for this release brings us a standard sized Blu-ray case that utilizes some really great artwork for it that separates it from past releases. With the illustration style applied and a good mix of character and mecha material, along with the heavy green hue to it all, there’s a distinctive look here that harkens back for me to the poster style of the late 70’s and 80’s in a really appealing way. The logo is kept to the usual one that we’ve seen with past releases but it’s not overplayed and it’s not done with a slick and updated approach that would detract. The back cover provides a few character and mecha headshots and the F91 itself taking up most of the space, all of which is set against a black backdrop. The premise is kept simple and easy to read, though the text is a hair too small and thin, while the extras and technical grid break down everything else in a straightforward way. No show related inserts are included nor is there a reversible cover.
The menu design for this release works the familiar but solid as we get the split screen approach that covers the bases well. The left side has some good navigation pieces where it uses the grid and sphere background shaded well that has the large logo in red over it and the navigation itself below in clean and solid white that looks quite good. The right side is given over to the visual from the cover, just zoomed in a bit. This showcases its color design in a better way than the cover itself with a richer and brighter look that doesn’t lose any of the details. Navigation is simple and problem free as we move about both as a top-level menu and as a pop-up menu.
The extras for this are, unfortunately but not surprisingly, a bit lighter than what we had before. With this release we get the trailer collection as well as a text scroll video that digs into the Universal Century timeline in relation to this film. The big extra here is the producers commentary track. Unable to get it onto the main disc for whatever reason, this track covers a lot of the details and inside bits about the film. The track is done by the ADR director Tony Oliver and producers Eric Sherman and Nobuo Masuda. I was only able to skim parts of it but it’s a pretty good mix of information about the show.
What’s missing from before? The mechanical files that breaks down the mecha, the various character and location galleries, the replica gallery of various mobile suits. They may not be big losses in the scheme of things but it’s something that someone is a fan of and will have them seeking out the older DVD releases.
Content: (please note that content portions of a review may contain spoilers)
Since the beginning with the Gundam franchise, a lot of time was spent within the Universal Century time frame before the alternate timelines were created in order to try and rework the show and move away from an increasingly complex world. One of the things that was done before they really went all out with this in riding a wave of new timelines was to advance the continuity of the UC world ahead by forty years. This moves us past a significant amount of time and events in the UC timeline, but the general gist of things is that there’s been a strong era of peace and each of the sides have kept to their own over the years.
But as always, things are bound to change. The Federation folks have decided that their population issues are problematic again and have created some new colonies in the former Side 4 area under the Frontier series and these areas are growing nicely now. The cities, which have a strong European feel to them, are teaming with life and lots of happy people going about. But while all of this is going on on the surface, the Federation continues to do what it does best under the surface. And that’s develop high powered weapons that will tip the balance of power in their favor. Such things don’t go outside the notice of the other side though and before most of the Frontier colonies realize it, they’re under attack from a group called the Crossbones Vanguard.
The Vanguard, a group of elites being controlled and basically owned by the Buch Concern, have decided that they’ll be the ones to teach the Federation and the earthers what it means to respect their planet and to keep it under control. Their goal in taking over the Frontier colonies is to establish Cosmo Babylonia, a place where their vision of might makes right and the military over everything else will reign supreme. This is all being arranged by members of the Ronah family, an amusing and dysfunctional set of people who have been scattered to the winds over the years but are determined that their way of having nobility rule over the rest to become the way of everything.
Over the course of two weeks, the Frontier colonies are under siege and a rag tag group of resistance fighters try to fight back against them using whatever they had available plus the resources of the hidden Federation areas that are beneath their colony. We’re introduced to one group of resistance fighters who don’t want to be that right from the start with Seabook Arno, a young engineering student who during the attack by the Vanguard forces manages to get as many of his friends together and whoever else they could save and try to avoid being trampled upon. When the Vanguard attacked and the Federation retaliated, neither side gave much thought to the people on the ground or the simple fact you can’t fire blindly inside a colony. With holes appearing in the structure and much of the cities on fire or in ruins, it becomes a mess fast.
One of Seabook’s friends, someone that he’s got the hots for in fact, turns out to be the missing daughter of the Ronah family. Cecily finds out the hard way that she’s an adopted daughter though she seems to have little concern over it and discovers that the attack on this particular colony is all in effort to find her. Not only is she family and important, but she may be one of those rare breed of NewType’s that can do fantastic things with mobile suits and more. While Seabook tries to save her along with the others, circumstances force her into her family’s arms and she tries to understand what they’re doing and their view on things. While she’s given to be a strong willed woman, something we see for certainty as she deals with both of her fathers and other members of her family, she’s surprising acquiescent to the wishes of the Ronah family and changes herself to fit in there.
A lot of this movie is the back and forth moves of the resistance and the Vanguard fighting against each other. When Seabook and his group hook up with a Federation resistance cell on the Frontier, they take up the necessary positions to help out. Seabook of course is the one that gets tapped to try the Gundam F91 unit as its pilot and there’s a lot of material given over to the way the kids are dealing with their lives being changed so quickly. The shift from a fleeing perspective to one where they’re trying to fight but still on the run is subtle but it flows well. With the entire storyline taking place over two weeks, there isn’t a lot of time for growth for these characters and with most of them being kids, there’s a lot of foolish choices made at times that don’t serve the characters well but are things you can imagine people doing.
One of the draws of the Gundam universe for me at least is that both of the main sides have their flaws and you can almost always find each of them having a solid enough justification for what they’re doing. While there are bad guys within the show, they’re on both sides of the coin. The larger groups tend to both be logical and acceptable ways of governing humanity and each have their own merits to them. This is less true in F91 I think as it’s a more focused effort of the Ronah family to establish their beliefs of nobility over all else, albeit with a certain responsibility to their level of class. The Federation side comes off as both inept and almost horribly evil at times based on their actions. When the Vanguard attacks, the bulk of the brass and high command flee immediately, leaving it to the kids and grunts to fight it out. And many of those field personnel just aren’t all that great. An officer insisting that a group of kids take up the front line positions so that the enemy will hesitate before killing them? No, the Federation doesn’t make out well here at all.
Since F91 takes place almost forty-five years after the start of the 0079 material, there are a lot of changes that have taken place since then in the mindset and make-up of the citizenry. The amount of space between stories that we’re heavily familiar with and this era where it’s not so obvious creates an odd feeling, especially since you half expect old familiar faces to show up out of nowhere and save the day. While this does further the UC timeline, it almost feels more like a side story that Tomino was free to run wild with and bring in some new elements of a familiar franchise and to have characters he can really mess with. There’s plenty of death throughout here, there’s lots of action sequences and there is a lot of epic moments as it moves towards the finale and the die are cast in the battles. Since it stands alone, there isn’t quite the emotional commitment that earlier pieces have, but in the larger sense of the timeline it’s a strong piece that sets the stage for the future.
The design of the show is still familiar even with the changes in the timeframe. Unlike in the 0080 decade, Anaheim is left behind and SNRI is brought into play to create the next generation of Gundam mobile suits. Their suits don’t like strikingly different from what Anaheim created but on the Ronah side there are some stark differences. The way they bring in the visuals of Germany and fascism here is at times quite blunt but also done in interesting ways. The mobile suits are reminiscent of the gas masks used in World War I while some of the displays of power that the Ronah’s set about in the colony are definitely feeling like they came out of the 30’s archival footage. Combined with the European feel of the city that’s already there, which almost makes you wonder if there was something planned for this long before the attack, the allusions are quite obvious but still work well.
It’s been several years since I saw this last and have watched a lot more Gundam since then. My feelings remain pretty much the same in that with any Gundam series that Tomino works directly in, the core of it always comes down to the relationships, regardless of the size or scale of the rest of the show. With F91, it comes down to the relationship between Seabook and Cecily as each tries to do what they think best and to do right by others around them. Each of them puts up with what you’d almost call a disgusting set of humanity that’s in power. F91 is similar to most other Gundam properties in that there are a variety of levels to be absorbed here and each time you see it new material will come from it. Tomino doesn’t just give you everything you need on a silver platter; he makes you work for it and fill in the blanks yourself. F91 can be a challenge due to that without the familiarity of the 0079 – 0083 timeline characters and settings, but the reward is pretty damn strong. This is a solid piece of classic SF anime from someone who’s done some amazing work in the genre in his lifetime. Before revisiting it now I didn’t realize just how much I wanted to see it again and to realize just how much more interesting, detailed, and appealing it is through this newly produced high definition transfer. This isn’t a new movie but it feels like one..
Japanese 2.0 PCM Language, English 5.1 PCM Language, English 2.0 PCM Language, English Subtitles, Trailer collection, Universal Century Timeline, English Commentary Track
Content Grade: B+
Audio Grade: A-
Video Grade: A
Packaging Grade: B+
Menu Grade: B
Extras Grade: B+
Released By: Nozomi Entertainment/Sunrise
Release Date: February 7th, 2017
Running Time: 118 Minutes
Video Encoding: 1080p AVC
Aspect Ratio: 1.78:1 Widescreen
Sony KDL70R550A 70″ LED 1080P HDTV, Sony PlayStation3 Blu-ray player via HDMI set to 1080p, Onkyo TX-SR605 Receiver and Panasonic SB-TP20S Multi-Channel Speaker System With 100-Watt Subwoofer.