Story: JM DeMatteis, Keith Giffen
Art: Howard Porter
What They Say:
It’s a bird! It’s a plane! It’s…Supergirl? Aww, for crying out loud, we were promised that someone would rein these guys in. Supergirl? Really? Trust us…it’s actually pretty cool.
Content: (please note that content portions of a review may contain spoilers):
Jumping into this series the last time around was definitely a nearly headache inducing thing simply because of the nature of the book. With it essentially following up the previous series that I didn’t read, it wasn’t an easy jump on point and I found myself really digging into all of it through some supplemental online reading to get the gist of events. That said, what we get here is certainly a wacky and unusual way to do things that fits in line with the old wacky Justice League of my younger days, but transplanted to the future, twisted about and put on overdrive. In some ways, I almost feel too old for this book with its kind of energy and humor. But it hits so many fun notes and has this sense that it really doesn’t give a damn about anything approach that just delights. I may not invest heavily in an emotional sense in the book, but it’s going to be the right kind of ride.
Since Starro is often used as a launching point for Justice League stories, having him be the focus of this one works well as he’s taken over a world and is using billions of people as his servants, though they’re operating with a little more individuality than we’re used to. The bulk of the main storyline with the team involves them fighting, fighting and fighting some more against the hordes. The fun is that Guy loves it, Diana’s enjoying it a whole lot and Superman is getting all tickled pink by the fact that Teri calls him Clarkies, giving him what he thinks is an in with her. When she goes off to find the Starro-Prime unit, he gets all protective eventually and that has its fun where the other women put him in his place – especially out new Guy. As female heavy as the team is though, it gets a bit more so with the arrival of Supergirl, who apparently has slept away ten centuries and ended up here instead of where we usually know her. I don’t follow much of the present day continuity for the DC books so I have no idea how this fits in, but since they play her as not being on of Cadmus’ overwrites, it has the potential to be a fun new catalyst.
Amid all the action, we also get a good bit of time with our Ariel Masters, aka the Lois Lane overwrite, as she does her best to eliminate the League. She’s a pretty split personality type in a way here as she’s trying to play at being Masters but keeps feeling, which happens during an interview where she starts talking about how much she hates them and wants them dead. It doesn’t fill in any of the blanks of how they’re here, since it’s all confidential information, but seeing her further breaking down is a whole lot of fun as she just wants to all out be Lois at this point but needs to keep up the charade. it doesn’t help that the League keeps winning when they shouldn’t and that only serves to infuriate her more. You know the way things are going she’s going to be constantly overwriting Ronald but there’s something perversely fun in the way this subplot is playing out and you’re left wondering just what the twist will be with it and where they’ll go.
I still really don’t know what to make of this book. It’s got a lot of elements I like to it with a creative team that I’ve adored for years and it does all work very, very well. But there’s a disconcerting element about it that I haven’t quite figured out yet. I suspect a good part of it that I haven’t read the 3000 series itself so I’m feeling shaky on the whole continuity side of it and the big picture that may have been established. But this book provides for a lot of great character warping, silliness and a good bit of time with the cast calling Superman “Clarkies.” The new FAQ panel pages are amusing as it helps to provide a connection to the characters, and some fun blatant material for the readers when it comes to Maxwell Lord. The book will definitely keep me entertained and it warrants multiple read throughs simply for Porter’s artwork as it’s so densely detailed and filled with great little bits that you want to pore over every panel to make sure you soak it all up.
Age Rating: 13+
Released By: DC Comics via ComiXology
Release Date: July 22nd, 2015