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Psyren Vol. #10 Manga Review

3 min read
Psyren Volume 10
Psyren Volume 10

Meet Nemesis Q’s maker.

Creative Staff
Story/Art: Toshiaki Iwashiro
Translation: Camellia Nieh

What They Say:
When No. 7 was a child, she and her twin brother Miroku Amagi were subjected to inhuman experiments at the hand of the Grigori Project, a government project to study children with Psionic powers. Ageha and his friends must travel back to their own time to stop Miroku before he brings about the end of society as they know it… but the attentions of the media and the police aren’t making things any easier!

Having safely rescued Nemesis Q’s master, it finally comes time to talk with the mysterious woman. However, she’s not doing too well, forcing our heroes to hurry back to the Root after saying goodbye to the other psionists. Once Van helps her recover, she finally begins to reveal who she is to the group through telepathic speech. She lost her name long ago, leaving her as simply research subject 7 of the top secret Grigori project. It turns out that she was taken away from an orphanage as a young child due to her psionic potential. Furthermore, she set up the Psyren game simply as a means to track down her twin brother, now known as Miroku Amagi.

Ageha gets pissed off at No. 7 for effectively killing so many people and ruining their lives, but she hardly reacts, as she has apparently locked away her emotions. However, Ageha does decide to have her cooperate, and uses Nemesis Q to try to contact his friends. Oboro has apparently been “reborn,” but he is still alive and well. Hiryu, meanwhile, has met up with Tatsuo and a friendly Taboo named Kusakabe, and together they intend to strike at W.I.S.E’s nerve control tower. No. 7 then decides to depart from the Root, but not before telling Ageha that changing the future will result in a new timeline, and that she removed the restriction from telling people in the Root about Psyren and the game.

After Kabuto has a short encounter with a monster named Yoyo inside his dream, the group realizes that it’s time to go back. Though they are disheartened at having to leave their friends behind, they’re happy to finally be home once again. Back in the present, they are forced to deal with the repercussions of their long absence, and Ageha has to flee to Elmore’s place in order to keep out of the media spotlight. While there, we meet Ageha’s father, and see that Sakurako’s mind was in fact affected by the previous attack. What will await our heroes when they attempt to investigate their one lead, the orphanage mentioned by No. 7?

In Summary:
Unfortunately for this volume, things here feel like a bit more of a transition once again. There’s pretty much nothing in the way of action or big shocking reveals, which is something of a shame. Time is spent on fleshing out the backstory behind Nemesis Q and the game, but there really isn’t anything too mind-blowing there. On the plus side, seeing what the other heroes are up to is pretty interesting, but unfortunately we don’t get to dig too deeply into that here either. It’s not a terrible read, but it definitely isn’t all that great either. Hopefully things pick up again soon, but for now this remains a somewhat lackluster entry into the series.

Content Grade: B
Art Grade: B+
Package Rating: B+
Text/Translation Rating: B+

Age Rating: 13+
Released by: Viz Media
Release Date: May 7th, 2013
MSRP: $9.99